Version 2.0
- Added new bosses and mini-bosses with unique attacks, effects and minions.
- Added boss health bars, health scaling based on the number of players and better-balanced waves.
- Added a Bestiary with unlockable zombie cards and stats.
- Added an evacuation objective after the 10th zombie wave.
- Added cloud saves for progress, statistics and Bestiary data.
- Redesigned the main menu and in-game interfaces.
- Improved mobile controls and added customizable button and joystick layouts.
- Added an online player counter and a community button.
- Weapon vending machines now show the price of weapons and ammunition.
- Improved lighting quality.
- Improved connection stability, room joining and returning to the main menu.
- Improved the initial wave start in single-player mode.
- Reduced network traffic, CPU load and memory usage.
- Fixed zombie animations, spawning and movement.
- Fixed zombie spawning after a host migration.
- Fixed zombie attacks against players and obstacles.
- Improved boss attack behavior and effects.
- Added blood effects and removed unnecessary bullet marks from zombies.
- Fixed the third-person camera passing through walls.
- Restored third-person gunshot sounds.
- Added filtering for chat messages, player names and room names.
- Added localized ban notifications.
- Fixed the language display and restored loading-screen localization.
- Updated the statistics window.
- Added the Gelios map 🤯 — it is still very unfinished, and you still need to unlock it.
- Touch controls now let you shoot and move the camera at the same time.
- Added achievements.
- Added character classes, each with its own abilities.
- Zombies now hit players much more reliably instead of attacking empty space.
- Zombie hits now award slightly fewer coins.
- Fixed waves ending too early and restored waves correctly after a host migration.
- Zombies can no longer deal damage through walls or register the same attack multiple times.
- During the final 10% of a wave, zombies more than 300 meters away now have on-screen and off-screen indicators showing their distance.
- Switching weapons can no longer be used to skip reloading; quick use of weapons and items still works.
- Ammo refills now work for previously purchased weapons that are not currently equipped, and money is not deducted when a purchase fails.
- In PvP, the camera remains controllable during the pre-match countdown while movement and shooting stay locked.
- Fixed the FPS counter overlapping menu elements.
- Added missing translations.
- Added temporary progress recovery after a server disconnect; recovery data is kept for up to 10 minutes.
- The number of simultaneously active zombies has been increased by two per player.
- Added armor that can drop from zombies. An option to buy armor will be added as well.
- High waves can now include up to 150 zombies, depending on the number of players.
- Every fifth wave — the boss wave — adds five more zombies: 25, 30, 35, 40 and so on.
- Zombies now spawn at the spawner closest to a player, prioritizing spawners in the most recently unlocked area.
- Added new sounds, including menu audio, birdsong on the House map and music from Imposter 3D on Gelios.
- Increased F-Zombie movement speed by 5%.
- Fixed bonus items spawning behind barricades.
- Added Normal, Hardcore and Impossible difficulty options, with difficulty-specific achievements.
- Pausing in offline mode now fully stops the game.
- Slightly increased shotgun damage.